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Alphas Volume 1 - A Superhero Miniatures Game

Created by Kid Loves Tiger Games

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Latest Updates from Our Project:

Titan Front "Development Diary" Part 3
over 5 years ago – Wed, Aug 29, 2018 at 10:04:58 PM

This is the last portion of our Diary where we discuss Alpha changes! So buckle up and enjoy.

Mirage

Her Psionic Powers are above any we have seen thus far! Just look at the Mental Toughness power, adding more dice to ANY roll! Shadowstep has been improved by giving her the ability to simple swap and then make some big hits with her duplicates. Psy Blade can really put the hurt on her targets, both dealing big damage AND discarding their cards. All the while, double team has been elevated, possibly placing 2 Duplicates in a single turn and giving Mirage some flexibility. 

With these changes, Mirage went from being a play test resentment figure to being one of the top 10 figures used! She is now loved because of her duplicates and the strategic she has in the fight over objectives and her durability. We loved her, now everyone loves her.

Nightstrike

Dark Dragon gives Nightstrike the same feeling he had, but the addition of the Speed symbol on the dice allows him to also get away when being mobbed. Nightstrikes main focus should be being exactly where he is needed, and this kind of mobility is how we achieve that. Second Chance is one of the most powerful abilities in the game. As Nightstrike has to give up certain cards sure, it can make all the difference saving an ally. Flash of Steel remains powerful, but not the only power people want him for. 

Now The Ijiri Breath can deal damage and cause some serious pain! We hope you all have liked these updates on the characters.... now we get to spoil bad guys and scenarios!  

I dislike when Chris has Nightstike on his team.

These two represent the last remaining Design alterations to the Alphas. We hope you all enjoyed the look, as we shift into proofing and manufacturing, the next batch of Development Diaries will be about the NPCs, Villains and Alterations to how they operate, followed by ALL of the final scenarios, both Retail and Kickstarter Exclusive ones.

Thank you all for reading these last 2 and we can't wait to start dropping the next batch!

Titan Front "Development Diary" Part 2
over 5 years ago – Sun, Aug 12, 2018 at 07:38:54 PM

We are prefacing this Update Alphas Fans with the note that it is LONG! It's a lot of content for our 2nd Part of this diary and we hope you enjoy it :D 

Alphas Fan Group

I am repeating because people are still finding the group, if you haven't joined the Alphas Fan Group, do it!!!! You will love it. Ben posts nearly if not every day in there new stuff and it is wonderful community wise. 

You can join that group here: Alphas Fan Group

Gameplay Videos

So we promised Game Play videos for you as time went on and here we go;

Forgive the audio quality. This is the second video it seems Chris has tried to do with errors. But more will be coming as time goes on and we cannot wait to share it!

Character Changes

So here is a summary Character Changes Ben has been posting so that those who aren't in the Alphas Group Can get a feel for each Alpha and how they changed/stack up for the game upon release! Buckle up and here we go;

*Additional Note, these are copied from Ben's Posts and pasted here with the Cards added!

Blackbird

Changes to Blackbird we made last month. As you can see, he maintains his ability to make those Ranged and Melee Attacks, using Martial Mastery when he makes a Basic Attack, and his Crossbow remains a powerful attack! His bo staff combo can be made twice for the right price, just like his turbo boosting glider! Which now pushes up to 2 Targets (could be allies?). The best addition though is his thematic "Gang Leader" Power in the 4th Slot. Blackbird can now "Give" an ally Bodyguard when he is the target of an attack to "let" them become the target. We will start teasing out the figure alterations we made last month!

Athena

Changes to Athena we made last month. While she maintains her position as a mainstay tank with superior battle field control alpha, she is streamlined a little as well. Her Goddess of Wisdom remains the same in spirit, and keeps her more mobile than her base Speed would suggest, as well as cycling some things maybe you didn't need or want this turn.

Best laid Plans remains as cool and powerful as one of her previous powers, while shield bash has a face-lift and is more useful now, and while her additional powers all are mainstays, we altered spear toss to feel less special and more like a standard ranged attack!

Titan

No Alpha Sunday Post for you guys, but we have ensured Saturday feels epic enough to hold you until the next one! Titan Now has 3 cards, gaining a more streamlined break down of each form! Standard Sized Titan has Titan Sized Heart, which allows her to Bodyguard for her more vulnerable allies, as well as shift into their space or line of fire if needed. Fastball gives her use of her Super Strength by throwing objects and people (maybe even allies!). Lunging Heroism is a great way to close gaps.  

Tiny Titan can instead of Bodyguard gain Willpower and Toughness, as well as uppercut her foes, stunning them! You will also notice, while Lunging Heroism exists, but is altered. Giant Titan can gain Bodyguard and Invulnerability. She can throw down with the best of the super powers on the board... literally. And again, Lunging heroism has been altered both in cost and effect! ALL Titans have the ability to shift size when your Team gains a Powerup! from the additional power section, as well as Titan Change! to shift size.  

Hopefully this shows the kind of love we have been giving every figure in Alphas!

Arc

Hey there Alpha Fans! It's time to show the changes to the Living Battery herself and her Alpha Card! Speaking of Living Battery, Arc's new Living Battery Power now lets you spend an Impact or 2 of any Trait to give Arc or an Ally's roll an additional Black die. If you used a Powerup for the Action Arc gets to move. This ability is more in line with Arc herself, giving the team more Powerups with the Black die, or Damage, which Shifting around the board with ease.  

Spark Plug remains relatively the same. Mid Range Damage with some spot swapping, which is even more key now with the spacing in the game. Rolling Thunder can deal some minor damage, as well as give more Power Points to buy get better cards this round. Meanwhile Powersink can deal heavy damage and force your target to discard (draw/discard are powerful in this game now). One of the most Overlooked Arc synergies though is that while she can generate a lot of Powerups for your team, she can shift each time you use them for an Allies Activation.

Yeti

Super Tuesday folks! Let's talk about everyone's favorite Beast of the East (errrr Northeast?) Yeti! Diving in, Northern Rage remains mostly the same, because if it ain't broke.... You might be asking though, if he has Super Strength (which pushes back on Basic Attacks), why does he need pushing on Northern Rage, which is a smart question. We have that because when Yeti doesn't hit with his claws for more damage, you get his knuckles, which send you flying even more!  

Roaring Ferocity gives Yeti something we wanted him to have more of before but didn't know how. Feedback allowed us to focus on how brilliant he is, forcing foes to reveal Traits or discard, then he gets to move! Frost Breath incorporates those general Status Ailments we talked about, and now gives Yeti and Polaress a really nice teammate synergy! And Savage Attack now gives Yeti the strategic sense of getting Allies out of a hot spot, while tossing around his foes. And his Brilliant Mind let's Yeti pull your own Cards over Powerups, which Late Game feels far better.

Vanguard

It's the middle of the Week. Nothing like an Alphas Preview as a pick me up right? Vanguard's alterations are complete and he's more about protecting your team than ever! Bubble up and let's talk about the Galactic Guardian himself.  

Cosmic Energy is the same. We really thought long and hard and even in the new system, this power is just SOOOO Vanguard, we couldn't change it, we just adapted it. 

Quick Shielding as well remains the same, just adapted. The Power was near perfect. Cosmic Punch doesn't scale damage as much, but can push 2 and deal 3 possible damage, 2 for sure. Cosmic Torrent, while not overly powerful, breaks the rules for line targeting. The other great thing about Vanguard is that sure, you can KO him, but then he can re-deploy immediately to the same space he was just in, just at a cost.

Bastet

Thursday is always Super for us. Let's talk about the Goddess of Cats, Bastet! Whiplash is incredibly useful control wise. Not only can Bastet Shift her target around, but if she doesn't, she gets added damage. On top of that, if they get KO'd, she regains health. Pounce is a versatile move, both in cost and added effects. Claw Toss remains mostly the same.  

Feline Bond gives her the flexibility each turn to Leap and each deployment to come back where she is needed. While she seems powerful, and indeed she is, her Health is the major drawback.

Tidal

The week is over for most people, so let's talk Tidal! undertow remains the same and makes complete sense still. Whirlpool is new, but continues the sense of of Tidal, which is a controller Tank with mobility. It also sets your targets up for some big bursts and blasts!  

Deep Trident is still reliable, as Tidal sweeps those around him. And Rogue Wave has morphed a bit. It still has damage potential, as well as possibly drawing and gaining buy Power! But... it is also expensive. BIG time expensive. If you can move before using it though, the chances of adding damage via the Mobility Icon are good, as well as the KO Bonus. The last thing is his Additional Powers, which include his dice bonus, but also Bodyguard. Which we covered before, but now allows that figure to become an attack's target if legal. Making Tank figures more valuable than they previously were! 

Black Mamba

Happy Monday Alphas! Today we are chatting about that Black Mamba! Black Mamba required some MAJOR tweaks as we transitioned to the new system. Her old Card and power set revolved around her utility belt. We focused on keeping the feel of her the same, which is that her actions were cheap and have minimal impact but chain really well.  

So right from the get go, Black Mamba's Base Stats have been tweaked to the new system to be more indicative of her steady potential. She is the city's greatest detective so it makes sense that is reflected in her first power. This makes he the most efficient Objective and Object chaser in the game. The ability to deduce plots means she is your gal Friday when it comes to objective based skirmishes. On the opposing end, stop her before your opponent gets rolling or beware! Smoke Bomb can serve a few purposes, either giving Black Mamba a cheap escape, or allowing her to put the hurt on a wave of thugs and baddies. From Above is a very powerful ability, but it forces Black Mamba to be elevated before using it. Then comes her martial arts training, in the form of Combination Punches. Black Mamba has 0 base damage here but each swing can throw up to 2 damage at her target. To finish things off, activating Grapplehook with her gun each round puts Black Mamba in position to make the right moves!

Captain Liberty

Wednesday means it's time for the final Captain Liberty reveal! There isn't a ton to discuss here. Changes that were made were to ensure balanced game-play. That's it. He is just as fun and amazing as always! But that's okay because we are going the full 7 days this week

Steel Crane

Super Thursday is upon us Alphas Group! Steel Crane is leaping into the fold today with her final build. The first thing you will notice is Focus Chi has become incredibly dynamic for her team! When she is in a team of melee folks, she excels with the added moves and draws.  

Steel Fist has been elevated in terms of WHY you would want to do this. We found post-kickstarter, some developer sessions would seem Steel Crane Spamming Focus Chi and nothing else, so we wanted to alter Focus Chi, and in doing so, elevate her other Activated Powers. You will notice too that the combination of spending Traits to perform Steel Fist, then KOing figures gives your team a real draw advantage. Chi Burst has become more versatile but lost a little power. We wanted it to be effective and useful, but not the only power of hers you used. The last thing Chris and I want to point out is her additional power(s) section. While most of her Traits are the same, we also added the equivalent of what she previously had there with Keen Senses. Where while she gives you good draw advantage, she can turn that into increased Modifiers! 

Siren

The whole Week continues with Siren this Saturday! Let's dig in. Sonic Resonance remains the same. It is awesome, why change it? But Disruption Field is more dynamic now. targeting up to 3 figures, Siren can potentially make her foe discard, which is very powerful, then shift around the board.  

Need a Lift remains the same and keeps Siren as a quintessential partner for low mobility partners like Legend. And Sonic Shriek is inherently powerful, gaining range if she moves prior, Cancelling a single shield icon her targets roll, and with 3 set damage, she can put the hurt on with this shriek! Her additional powers remain the same so Siren needed little work from us.

Hotspot

Let's close out the week with one of Chris's Favorites, Hotspot! Thermodynamic is the core of Hotspots play style as he can pay 1 of anything to Regenerate, Give a target Burn or increase the modifier Strength of an Attack or Power by 1.  

Exothermic Boom has been removed. So here is the design issues here. We wanted Hotspot to NOT be as versatile as Arc, because he moves more, can regenerate and overall attack more. So he needed his ranged power to be axed, otherwise he just gets picked more. So now he has 2 Movement Powers. They are different and here is how. Fireball run is a Line move that Hotspot benefits from planning ahead to do. He can inflict burn, then use Fireball Run to trigger some neat booms as he goes. And if he isn't hitting hard, he is drawing. Which in turn also fuels his other movement power. Dash Attack. Dash Attack does not deal as much damage, nor does it move Hotspot as far, but it can be chained together multiple times to simulate the speed Hotspot gets to as he moves, attacks, moves and attacks over and over. And of course, to differ more from Arc, in his additional powers, he has the ability to throw more punches while speeding around!

The Magi

Tuesday is here! Spread some magic with The Magi! So the biggest hing with Sean was removing ambiguity in his powers. The new system gave us more space to play with him, but also gave us the limitation we needed when outlining his powers. Without further delay, Magi's summary below!  

So Eldritch magic! is one of our FAVORITE new powers, because it's previous layout was blah, this layout is GREAT! And because of the new dice format, every time he activates this power, it seems 2 of these triggers are likely to hit. This gave him more of a cool impact ability that while random, has something for everyone. Magi-Kenisis has been touched up to reflect the new system, but effectively functions the same. Fey Flames has been improved for sure. So as you can see, most of The Magi's powers and details are the same in spirit. We wanted him to come off as that sort of jack of all trades character, who with magic can move people, heal people, throw cars, reduce defense and if you look at his Additional Powers, he is also a great support for building your traits! 

Prestige

Magic Monday means Prestige is on the Spotlight today Alpha Fans! Like alternative runaway teens with a huge amount of compassion? If so, Prestige is for you :D  

So Distort Reality features that key Interrupt Symbol, but requires the target to be a legal target for Prestige, but the trade off is that cheap cost and the addendum to draw that card if you used a Powerup! Her Exponetia Liber gives her an amazing passive to put the first trait trait you buy into your hand, gaining a card advantage before your foes, just at the cost of urgency. In the new system, Winds of Lakuum is even MORE powerful though, as it now drops negative effects from her allies (stun, burn and frozen) while letting them shift out of trouble. Quickport remains the powerhouse power it was to begin with.But let's look at Prestige's Additional Powers. Willpower is now more important as it keeps her throwing powers even with having activated this round, and she has the ability to bring ALL of her allies with her for a cost. As you can see she remains the amazing Support she was with a just enough kick to defend herself by throwing those projectile attacks and porting foes into the abyss! 

Faultline

Today Faultline is taking over your Friday! Faultline was one of our favorite characters, but one of the players least favorites. So we knew post Kickstarter our job was going to be tough. How do we make Faultline a little more compelling strategy wise. Well, let's start with his top Power, Seismic Field. Activating this at any time to Push/Pull other figures is amazing. This can game change targets and push back on your foes plans. And if you are using it to protect your own team, you get a draw as a bonus!  

Seismic Slam offers a little damage, but can pull figures towards Faultline, setting up some interesting combinations as well as controlling the battlefield. Gemstone Shield is an intense defense power, allowing Faultline to give each ally in his space extra defense. This is powerful to keep Faultline's allies around him, as he can move and shield them with his Seismic Power Set. Seismic Fist is another that makes Faultline such an amazing ally. Not only can this power put the hurt on 1-3 Targets, but adding a Fatigue to their deck is powerful! And while Faultline has the same or similar Additional Powers to what he had previously, he can now bring a target with him when he can "teleport"... okay he tunnels, but still... As you can see though, Faultline has gained some major upgrades in terms of his play style, and Chris and I hope that makes him a mainstay in any of your own groups! 

Iconic

Tuesday check in with the one and only, Iconic! The Daughter of one of the most infamous super villains. Mary hopes to live up to her father using her technomancy gift!

Being the nefarious leader she is, Iconic has some sweet bonuses when using powerups in her vicinity! Technomancy gives you added movement and draw for using specific powerups at the right time. Hand Blaster is really just a suped-up Basic Projectile Attack. Thruster Punch has an added incentive because if EITHER figure rolls the Alpha Powerup, BOOM! Pushed 2! And of course, what would Iconic be without her Iconiuc OMNI-BEAM!!!!! A devastating Attack that requires specific combinations of cards, but the potential to deal 5 damage is crazy! And of course, her Power Up Additional Power functions like the Batteries of old.

Polaress

Wednesday... let's continue our Women's Streak with Polaress! So Chill out and check out the breakdown on our favorite icy Queen's changes.  

Icy Aura looks a lot like it used to.... because it's great the way it was! Frozen Slide feels better, and with the new Frozen triggers and effects, this power sees more daylight! Subzero Nova feels like it has more impact and strategic than prior, While Frostbite gives you an interesting spending choice, and interesting interactions within it! Speaking of Ice Queen, Polaress now gets the bonus of upgrading modifiers if her foes are frozen already? Wow! And she has Willpower? She is a heck of a canon to pack on any team!

Legend

Super Thursday is upon us once again Alphas Group! Legend takes aim and his new build is finally revealed! Master Archer remains pretty much the same, giving Oliver Dane the ability to upgrade modifiers when Covered and Elevated. He specializes in being hard to spot and on his perch.  

Take a Beat represents his one escape. When frazzled, Legend can surge his Arcane Power to daze his foe and shift away... or push them if shifting is not possible. Wave of Arrows is relatively the same, though with a worse modifier, the set damage is key. Long Draw remains the best sheer damage output power in the game. Legend enjoys having Willpower, as well as the Arcane Arrow Power remaining. 

Paragon

Paragon is picking up this day's spotlight, and he's ready to shine! (No posts this weekend, but don't worry fans, Monday they come right back with a few more!)  

Horus's mending is an incredibly powerful Passive to have! When spending a specific Powerup or Trait, Paragon or a nearby ally get to heal? Yes please :D Flash of Light deals moderate damage, but the more important parts are the choices of spending and the support abilities it has. Giving Fatigue Cards? Helping Allies? What a team member to have! While Falcon Fist feels expensive, really read the power, because Falcon Punch makes Paragon a beacon of hope on your team. This power represents Lucas Jefferson's real trademark as a newly minted Paragon. And what would Paragon be without the Strength of the Nile? No immobilization or discard effects can hurt him! 

 In Closing

Things are moving forward, and we will be dropping more progress in each diary! 

Titan Front "Development Diary" Part 1
almost 6 years ago – Wed, Jul 11, 2018 at 11:05:00 PM

Hello Alphas one and all!

Backer Kyle Cinelli addressed some issues for us in the comments section, so we thought, rather than let anyone else feel the need to speak up, we would begin to roll out the development changes, as well as updates on production with each diary.

Alphas Fan Group

So I know we have said it before, the BEST place for development news will be here, but also the Alphas Fan Group on Facebook. In it, Chris and Ben, who are both very active on Facebook, detail things they are doing or working on Alphas wise, in the meantime between updates!

You can join that group here: Alphas Fan Group

Production Progress

We recently also finished Black Mamba and have ordered her master sculpt to be made! You can see both the painted and unpainted version of her below;

Black Mamba, colored and ready to knock you out!
Black Mamba, colored and ready to knock you out!
Uncolored for your painters!
Uncolored for your painters!

So where are we?

We have now started the process of proofing and readying the final production models, as they take the longest, we started on 99% of them (Black Mamba WAS excluded, but won't be after we have her final master mold sculpt here). And by the time we finish up these Development posts, you will see why we are just starting on the Game Components themselves (which was the plan to do so post origins during the 45 day window post origins anyways) are not yet being assembled. 

Development Updates

Chris recorded a short (just kidding it's 45-ish farking minutes!!!) video about he and Ben's work into developing the game. We will give you the option of watching it now, or waiting for the next few Development Diaries to hear it all.

There are a lot of changes the guys made, revisiting the system to make the game feel like it had more of the following things;

  • Character Cards: Elle reiterated, and reiterated , and reiterated the Graphic Design and layouts of the Cards a million times to "get it right" based on our testers feedback and some of our backers as well.
  • Altered Iconography: this fuels everything so Elle really ramped this up. This goes from Basic Attacks, the way to activate powers and basic actions.
  • Set Damage + Modifiers: Chris goes over it, but there will be a bigger breakdown of this in one of the future Development Diaries. This has sped up the pace of the game greatly! 
  • Changes to the Activation Cards: This is arguably the biggest change, but, it lead to a change in activation itself, leading to a back and forth activation, with interrupts and actions that felt like a dueling card game with miniatures more so than a simple skirmish game. 
  • General Status Tokens: Instead of specialized tokens, now it's general status effects that each figure interacts with i9n a unique way. 
  • Abstracting Spaces: This has made the game feel so much better to some who didn't back the game. Removing the small 1" grid and making the spaces and rooftops bigger has allowed combat and movement to open up.
  • New Boards: This time with more cuts!
  • Dice Alterations: Simple enough to explain and we will dig in real soon if you choose not to watch Chris's late night talk through. All of these changes were made well before Origins, 

Summary

Overall, we are really happy now with the ruleset and direction, and while we assemble the rules and such, the guys will be putting together more videos where they don't sound exhausted (hopefully). And as a sampler for the deep dive into what changed, here is a player aid we added to the game because of popular demand. 

Side A of the Player Aid
Side A of the Player Aid

We will speak again soon fellow Alphas of Titan City for; Titan Front "Development Diary" Part 2!

Faster than Fast Update!
almost 6 years ago – Mon, May 21, 2018 at 07:34:37 PM

So while we finalize the Mamba Pose and Model, we thought given popular demand we would summarize what the KLTG Team has been working on for the past month and a half. Where do we begin?

Battery

Remember folks, 10 more days. 10 more days of extra funding to unlock Battery, the villain who gets amped at just the thought of hitting your table! We still have MANY Backers who haven't filled out their own Pledge Manager, and remember, you can do your part by having more people enter Titan City! Share the Backerkit link and send people to the preorder page :D 

Origins

We should have the details on Origins by the next update, but when you are there, look for Ben and Chris in their KLTG Shirts!

Future of Alphas

So I know we were all a little discouraged by Alphas final tallies. While KLTG still has the utmost confidence in the work that was done, we understand that we missed a few marks during the campaign and we wanted to take a few minutes to address some of these things with you;

  • Congested time on Kickstarter. We understand that we launched during a time of 3 Kickstarter Exclusives, and possibly, would have had more luck going live in January. Obviously this cannot be fixed now. We have the amount needed to make a great game, and will do so with the hope that post campaign sales are strong.
  • Design choices. While Chris and Ben really worked to make sure this game was NOT "just another skirmish game", that became the mantra for every cancelled or non-Backer. Post Campaign, with testing groups that didn't back the game, developers Chris and Ben have found to add to future projects, they have begun making tweaks to the design to further push the "first glance" opinions people had in regards to the type of game Alphas is. 
  • Chibi Miniatures and Unpainted. This is a hot topic, but the Chibi Community is not as big as miniatures community as a whole. The same applies to unpainted figures. We have heard during and post campaign from at least 200 people that they did not need ANOTHER game to paint. It's possible in the future we would explore pre-painted figures instead, and smaller character runs in expansions because of this.

What does this mean for you backers and for the possible future of Alphas?

The design team put a lot of work into Alphas, and are committed to putting in more to alter design choices in the effort of giving the game a broader fan base post delivery. So what can you expect in the future?

We will be making tweaks to the game system and addressing for sure, the following things;

  • The design team is working to streamline the Action System. Making the game a little faster, and making it feel more like an Action packed, team game. 
  • We are addressing concerns with the Boards and how the grid is laid out in an effort to add more replayability between the Buildings and Boards. We know it was there from the start, but it became clear by the end of the campaign, this was not evident to everyone how. Leading us to believe there was a problem with our presentation. 
  • Character Cards and how they are laid out. We are looking at many ways to alter the graphic design on the character cards to better display the information needed, as well as make it more colorblind friendly. 
  • Removing edge case rules and simplifying setup. We have had more eyes on the campaign post kickstarter again, to not only address concerns some of you had, but others as well. 
  • Making a single Player Aid for Buildings, Actions, Traits and Objects (think letter sized for clarity).

So what can you do? Well, comment below with your thoughts on things you would want to see addressed. We can't promise we have the time or money to change everything, but rest assured we will be discussing it all :D We want to ensure the game is popular enough to continue to support for years to come, and that might mean making a few or many minor changes. 

And until the next update, here is some more cool things Elle has been putting together while we cement some of these alterations.

Bastet in Color!
Bastet in Color!
Tiny Titan
Tiny Titan
Standard Titan
Standard Titan
Titan Giant Sized
Titan Giant Sized

 And one final guy for you below!

Blackbird soars into battle in full color!
Blackbird soars into battle in full color!

 We believe these colored models should be in the instruction booklet as well for a "Coloring Guide" :D 

Pledge Manager, Stretch Goals and Wednesday!
about 6 years ago – Mon, Apr 16, 2018 at 01:15:06 AM

Hello fellow Alphas!

Alphas Stretch Goals continue to be hit! Black Mamba will be added to the game! So give us a hissssss of delight as the master of the tool belt joins the game!

 Now before we get on to new stretch goal stuffs, let's hit a few points below;

  • Pledge Manager: Less than 1/2 of our Backers have hit the Pledge Manager at all, so please take the time to jump in there and add the items you want, or, if you don't need add-ons, complete it now :) The Pledge Manager, running through backerkit SHOULD be in your email, if you haven't gotten an email yet, let us know and we will resolve it as soon as possible for you!
  • Sharing: Fellow Alphas, keep tweeting and sharing that Late Pledge Option to people. We know we can do better than we did and we need your help.
  • Wednesday: We hope that you all are excited for Chris and Ben's live stream Wednesday night at about 7:30 pm Central Time! This will be on Youtube or Twitch but shared here, as Kickstarter does not allow multi-camera operations! Feel free to ask and harass them with game related questions during the stream. If it's not game related, we hope you ask them here on the page or through personal messages!

New Stretch Goals!

 Next up comes Battery!

Now why the gap? The gap is to make up for the losses we saw post Kickstarter with dropped pledges, as well as the way Backerkit calculates their "additional money". I assume a spotlight will come eventually, until Wednesday or we unlock Battery, keep yourself powered and saving Titan City for us all!